Historical notes and thematic ties in Jeanne d’Arc: Siege of Orléans
When I first read about the extraordinary, surprising, and inspirational life of Joan of Arc, I knew immediately that I had to make a game about her . Separately, reading articles by Dan Thurot (AKA Space-Biff) about games such as City of Six Moons and Personal Demons , or by John Mulligan (Skeleton Code Machine) about The Chaplain’s Game , I have come to the understanding that board game design is more than just a hobby: it is an art form. I know this might sound pretentious, but game mechanics can be more than just a set of rules, or instructions for gameplay, they can be metaphors for the theme they are representing. So, in this vein, and with respect for Joan of Arc in mind, I wanted to make Jeanne d’Arc: Siege of Orléans more than just a swashbuckling tug-of-war for points. I wanted the mechanics to represent something about Joan's life, her era, and the struggles she faced. Now don't get me wrong - I know that this is a relatively simple game with simple mechanics, an...